- #Oblivion character overhaul install blockhead mod#
- #Oblivion character overhaul install blockhead archive#
- #Oblivion character overhaul install blockhead mods#
This is usually in your Program Files folder, and. IF YOU PURCHASED A RETAIL (NON-STEAM) VERSION OF OBLIVION: Copy obse12416.dll, obseeditor12.dll, obseloader.exe and the Data folder to your Oblivion directory. Not knowing what was going on, I went to the viva new vegas discord server for help and they just told me to uninstall mo2 and reinstall it. The instructions for installing and running OBSE differ based on whether you are using a retail or Steam version of the game. when i skipped though mo2 refused to load saying it was already running even though it wasn't appearing on screen. It said that windows was unable to save all the data for the files \MO2\logs\usvfs-_06-15-18.log, \MO2\plugins\data\OMODFramework.log, and \MO2\ModOrganizer.ini all lost data.After that I recieved the same message about plugin_python.dll failing to load from the last time it was started which i decided to skip. I ignored it and carried on as usual until eventually when I tried to open mo2 I got back to back notifications from google about a delayed write failed that happened multiple times for several files.
#Oblivion character overhaul install blockhead mods#
After a week or two of playing nv with the mods from the guid and installing several others with it, I got a notification from windows saying "mod organizer failed to load the plugin 'plugin_python.dll' last time it was started". One of those guides was viva new vegas which I was able to follow along easily. Hope this helps! Edited Novemby GrubbermeisterĪs background info, A few months ago I got into modding for fallout new vegas and while doing so i searched up several guides on the topic. obse files associated with it.īesides setting the OBSE loader, Oblivion, and Oblivion Launcher to run as administrator, I believe these are all of the steps that I have taken to get MO, OBSE, and Steam to work together for me. Created a save, closed the game, and checked the save location (My Games/Oblivion/Saves) which had both. The OBSE plugin Blockhead seemed to be working, as well. The game started fine, indicating the Unofficial Patches have loaded (the only mods besides Blockhead that I have currently installed through MO). Running Steam from MO works, bringing up the Oblivion Launcher without issue (even the mods installed via MO are showing up and are enabled when I open "Data Files" in the launcher). I also have the Steam overlay enabled for Oblivion.
#Oblivion character overhaul install blockhead archive#
MO is also managing the archives, and automatic archive invalidation has been selected for my profile.
#Oblivion character overhaul install blockhead mod#
Under MO's Workarounds, the load mechanism is set to use Mod Organizer and "Force-enable game files" is unchecked. Followed GSDFan's advice for running Steam through MO ( obse-will-not-load-when-launching-with- mo/?p=59014), though I incorporated hishutup's suggestion of entering the directory path for Oblivion in the "Start In" field ( obse-will-not-load-when-launching-with- mo/?p=178155). I am utilizing Mod Organizer v1.3.11 and the latest OBSE files (v0021 and obse_loader installed directly into the Oblivion directory). Hello! Thought that I would share my experience in regards of having MO, OBSE, and Steam play nicely, which they seem to do (for me, at least).